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Center for Curriculum and Transfer Articulation
Game Technology
Major: 3145
First Term: 2012 Fall    Final Term: Current
Award: AAS
Total Credits: 62
CIPS Code: 11.0801
Initiating College: Mesa Community College
Program Availability: Shared by: MC (View Moratorium Programs)
Occupational Area: Information Technology
Instructional Council: Computer Information Systems (12)
GPA: 2.00

Detailed Program Information


Description: The Associate in Applied Science (AAS) in Game Technology is a discipline that includes the development and management of dynamic environments for games and related visualization applications. The Associate of Applied Science in Game Technology will help prepare students for entry-level career opportunities with studios, corporations, organizations, educational institutions, government agencies, advertising and entertainment industries that require visual and interactive content to support, enhance entertain and/or market their product or service.

The curriculum brings together business concepts and game technology to prepare students for careers as Game Programmer, Environment Artist, Production Artist, Tools Programmer, Character Modeler, Character Animator, Game Designer, Game Developer, or Multimedia Designer/Developer.

Program Notes:
Students must earn a grade of "C" or better for all courses within the program.
+ indicates course has prerequisites and/or corequisites.


Program Prerequisites
 Credits: 0-3
 CRE101College Critical Reading (3) OR 
  Equivalent as indicated by assessment.
 
Required Courses
 Credits: 37
 CIS105Survey of Computer Information Systems3
+CIS107The Electronic Game Industry3
+CIS151Computer Game Development - Level I3
+ART/ADA170Three-Dimensional Computer Design (3) OR 
 CIS130DA3D Studio Max: Modeling (3)3
+ADA/ART/MMT184Computer Animation (3) OR 
 CIS130DB3D Studio Max: Animation (3)3
 CIS230DA3D Studio Max Materials3
 BPC/CIS120DCFlash: Digital Animation3
 BPC/CIS120DFComputer Graphics: Adobe Photoshop (3) OR 
 BPC/CIS120DGFireworks: Web Graphics (3)3
+CIS220DCFlash: Advanced Animation and ActionScript3
+CIS108Electronic Portfolio Development1
 CIS251Computer Game Development-Level II3
+CIS150ABObject-Oriented Programming Fundamentals3
+MMT216Multimedia Project Management (3) OR 
 BPC/CIS224Project Management Microsoft Project for Windows (3)3
 
Restricted Electives
 Credits: 3
 CIS253Computer Game Development-Level III3
 CIS230DB3D Studio Max: Lighting and Rendering3
+MTC/TCM120Introduction to Sound Design for Film and Video3
 BPC/CIS120DBComputer Graphics: Adobe Illustrator3
 
General Education Requirements
 
General Education RequirementCredits: 22-24
 
General Education CoreCredits: 12-14
 
First-Year CompositionCredits: 6
 Any approved General Education course in the First-Year Composition area.6
 
Oral CommunicationCredits: 3
 Any approved General Education course in the Oral Communication area.3
 
Critical ReadingCredits: 0
 Met by CRE101 or equivalent as indicated by assessment in Program Prerequisite area.0
 
MathematicsCredits: 3-5
 MAT120Intermediate Algebra (5) OR 
 MAT121Intermediate Algebra (4) OR 
 MAT122Intermediate Algebra (3) OR 
  Satisfactory completion of a higher level mathematics course.3-5
 
General Education DistributionCredits: 10
 
Humanities and Fine ArtsCredits: 3
 Any approved General Education course in the Humanities and Fine Arts area.3
 
Social and Behavioral SciencesCredits: 3
 SBU200Society and Business3
 
Natural SciencesCredits: 4
 Any approved general education course from the Natural Sciences Area.4
 

Program Competencies
 
1.Create models using advanced modeling techniques to develop characters, environments, objects, and other content for interactive media. (ART/ADA170, CIS130DA)
2.Produce animated characters and objects using advanced animation techniques, based from pre-production material such as sketches, character sheets, and storyboards. (ADA/ART/MMT184, CIS130DB)
3.Demonstrate CIS/Computer concepts and programming techniques. (CIS105)
4.Explain and describe the electronic game industry, including history, markets, distribution, publishing channels, business models, team roles, and career landscape. (CIS107)
5.Perform the basic steps for image correction, texture creation, and creating both bitmap and vector-based images, using Adobe Illustrator, Adobe Photoshop or Adobe Fireworks(CIS/BPC120DB; CIS/BPC120DF; CIS/BPC120DG)
6.Apply advanced animation techniques in the creation and editing of Flash animation graphics. (BPC/CIS120DC)
7.Apply advanced scripting and object oriented programming concepts in the creation and manipulation of interactive Flash applications. (CIS220DC)
8.Explain and describe Game Software Development Tools and apply scripting and Object Oriented Development tools to design and develop game programs. (CIS150AB, CIS151, CIS251)
9.Create an electronic portfolio of work. (CIS108).
10.Manage game development project resources, budgets, goals and tasks. (MMT216, BPC/CIS224)
11.Create and apply textures, materials and surface features to 3D objects and environments. (CIS230DA)
12.Prepare 3D environments for rendering to print, video and real-time graphics engines. (CIS130DB)
 


All information published is subject to change without notice. Every effort has been made to ensure the accuracy of information presented, but based on the dynamic nature of the curricular process, course and program information is subject to change in order to reflect the most current information available.