| 1.
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Student will understand appropriate systems of horizon line and
vanishing points. (I)
|
| 2.
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Student will understand the importance of using the perspective
center, converging lines and grid systems to measure object size and
distance, and how these relate to a 3D modeling for animation. (I)
|
| 3.
|
Student will develop ability to sketch geometric shapes, man made
objects and simple natural shapes using perspective. (II)
|
| 4.
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Student will apply overlapping places, appropriate object edge
definition, and relative size relationships to show objects in space.
(III)
|
| 5.
|
Student will understand constraints of 3D modeling systems and learn
to sketch objects in "shallow space" environments. (III)
|
| 6.
|
Student will study light effects, from both in the traditional
Renaissance one point light, and computer animation 3 point local
light perspective. (IV)
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| 7.
|
Student will sketch with appropriate values to define objects in
space. (IV)
|
| 8.
|
Student will learn the principles of environment light in 3D modeling
systems. (IV)
|
| 9.
|
Student will assemble a professional portfolio of sketches. (V)
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|