Maricopa Community Colleges  ART187   20006-20086 
Official Course Description: MCCCD Approval: 06/27/00
ART187 20006-20086 L+L 3 Credit(s) 6 Period(s)
Perspective Drawing for Animation
Perspective techniques for creating depth illusion as applied to principles of 3D modeling and animation. Study of size relationships, size and space variation, converging lines, vanishing points, overlapping planes. 3D lighting systems and light changes over distance.
Prerequisites: None.
Cross-References: MMT187
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MCCCD Official Course Competencies:
 
ART187   20006-20086 Perspective Drawing for Animation
1. Student will understand appropriate systems of horizon line and vanishing points. (I)
2. Student will understand the importance of using the perspective center, converging lines and grid systems to measure object size and distance, and how these relate to a 3D modeling for animation. (I)
3. Student will develop ability to sketch geometric shapes, man made objects and simple natural shapes using perspective. (II)
4. Student will apply overlapping places, appropriate object edge definition, and relative size relationships to show objects in space. (III)
5. Student will understand constraints of 3D modeling systems and learn to sketch objects in "shallow space" environments. (III)
6. Student will study light effects, from both in the traditional Renaissance one point light, and computer animation 3 point local light perspective. (IV)
7. Student will sketch with appropriate values to define objects in space. (IV)
8. Student will learn the principles of environment light in 3D modeling systems. (IV)
9. Student will assemble a professional portfolio of sketches. (V)
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MCCCD Official Course Outline:
 
ART187   20006-20086 Perspective Drawing for Animation
    I. Observer viewpoint
        A. Horizon line
        B. Vanishing point
        C. Perspective center
        D. Converging lines
        E. 3D modeling grids and object measurement
      II. Geometric objects in perspective
          A. Boxes and cubes
          B. Spheres and circular objects
          C. Other polygonal objects
          D. Man made objects
          E. Natural sharp interpretation
        III. Size and space variation
            A. Overlapping planes
            B. Actual and hidden edges of forms
            C. Measuring relative sizes of objects
            D. Vertical line conversions and inclines
            E. Shallow space and perspective approximation
          IV. Light effects on objects
              A. Traditional one point light sources
              B. Three point local light system in animation
              C. Environment lighting
              D. Value and modeling of objects over distance
            V. Portfolio
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