I. Develop Design and Drawing Skill
C. Integration of design and drawing skills
D. Educational positions on these issues
E. The type of environment studios should be
F. Visual, verbal, and written communication skills
simultaneously
G. Visual communication in the context of design
H. Key concepts and skills to be taught repeatedly
I. Freehand and constructed skills simultaneously
J. Addressing both the conceptual and concrete: abstract and
figural
II. Understanding The Studio Environment
A. Hands-on problem solving approach
B. Discussing, doing, and feedback
C. Comparing and contrasting
D. Competition and collaboration
F. Studio safety and care
G. Consideration for others
H. Listening and design education as an exemplary mode
I. Ethical guidelines and obligations
III. Evaluating Quality
A. Quality work exhibits the employment of previously learned
skills and understanding
B. Quality work exhibits a high level of care
C. Quality concepts address all problem issues and requirement
D. Quality concepts exhibit an understanding and synthesis for
problem issues, goals, facts, and requirements.
1. Clear pattern, hierarchies and contrast that supports
legibility and clear communication
2. Clear organizational concept, theme, and /or pattern
3. Experientially pleasing and poetic
F. True Meaning of evaluation
IV. Cooperative Learning Environment
A. Group work in studio and the type of learning
B. Office work environment
C. Cooperative activities VS. Cooperative projects
V. Arriving at a Metacognition Stage
B. Elements of metacognition
C. The thinking disposition
D. Definition of thinking
E. Reflecting on new and old processes and improvement
VI. Time Management
VII. Mapping Our Concepts and Their Relationships
A. Learning via seeing explicitly the nature and role of
concepts and their relationships
B. Extract specific concepts
C. Visualize concept and their hierarchical relations
D. Externalize concepts thereby afford perception of new
relationships
E. Effect on memory via organization, keywords, association,
clustering, visual memory with use of color, impact, and
conscious involvement
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