Maricopa Community Colleges  ARC261   20066-99999 
Official Course Description: MCCCD Approval: 11/22/05
ARC261 20066-99999 L+L 3 Credit(s) 6 Period(s)
Architectural CAD 3D I: Introduction
Introduction to construction, manipulating, and rendering three-dimensional (3D) objects and architectural spaces on the computer using AutoCAD software. Prerequisites: ARC141 or equivalent, or permission of department. ARC142 suggested but not required.
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MCCCD Official Course Competencies:
 
ARC261   20066-99999 Architectural CAD 3D I: Introduction
1. Set up and manage three-dimensional drawing files and configure display. (I)
2. Construct three-dimensional model types from given two- dimensional objects and/or architectural spaces. (I)
3. Develop a variety of three-dimensional views of the same object and/or architectural space. (I)
4. Download, insert and manipulate three-dimensional symbols from a given library. (II)
5. Render three-dimensional drawings including applying basic material textures, finishes, and lighting effects. (III)
6. Plot work in progress and completed drawings in Paper Space. (IV)
7. Demonstrate professional work habits including demeanor, attendance, efficient use of class time, and the ability to work with others. (I-IV)
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MCCCD Official Course Outline:
 
ARC261   20066-99999 Architectural CAD 3D I: Introduction
    I. Fundamentals of Three-Dimensional Construction
        A. Drawing set up, file management
        B. Display
          1. Menus
          2. Draw and Edit commands
          3. Tools
          4. Setting views
          5. UCS icon and related options
        C. Wire frame models
        D. Surface models
        E. Solid models
        F. Developing, setting, and manipulating views
      II. Symbols
          A. Inserting symbols from library
          B. Creating, storing, and inserting personal symbols
          C. Manipulating symbols
        III. Rendering
            A. Assigning material textures and colors
            B. Applying background(s)
            C. Placing landscape objects
            D. Setting and manipulating lighting effects
          IV. Plotting in Paper Space
              A. Creating multiple views
              B. Arranging/manipulating viewports
              C. Plotting in wire frame, hidden, shade, and render modes
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