Maricopa Community Colleges  CIS107   20066-99999 
Official Course Description: MCCCD Approval: 05/23/06
CIS107 20066-99999 L+L 3 Credit(s) 4 Period(s)
The Electronic Game Industry
Introduction to the electronic game industry, including history, market, distribution and publishing channels, business models, team roles, and career landscape. Technical topics covered include software engineering, artificial intelligence, game physics, computer graphics, and networking. Prerequisites: CIS105, or permission of instructor.
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MCCCD Official Course Competencies:
 
CIS107   20066-99999 The Electronic Game Industry
1. Describe the history of the game industry, and identify and explain differences among various game genres and platforms. (I)
2. Explain the Game Development Life Cycle (GDLC) and its various phases. (II)
3. Describe the various elements of game play, and explain the process of committing game development ideas to paper for technical review. (III)
4. Explain how visualizing and hearing the game can impact the game development process. (IV)
5. Use a software tool to explore the design and development of games. (IV, V)
6. Explain how math, logic, and artificial intelligence impact game design and graphics. (V)
7. Explain the importance of good storytelling, prototyping, and playing fields to game success. (V)
8. Describe the various game publishing and distribution channels, including business and marketing models specific to each. (VI)
9. Identify the most effective career paths for various types of jobs in the game industry. (VI)
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MCCCD Official Course Outline:
 
CIS107   20066-99999 The Electronic Game Industry
    I. Introduction to Electronic Games
        A. How games are made
        B. The evolution of games
        C. Game genres
        D. Game platforms
      II. Game Development Life Cycle
          A. Planning and design
          B. The production cycle
          C. The production team
          D. Scheduling and budgets
        III. Documenting the Idea
            A. Elements of game play
            B. Committing ideas to paper
            C. The game design document
            D. Technical review
          IV. Implementing the Vision
              A. Visualizing the game
              B. Hearing the game
              C. Coding the game
            V. Elements of Game Design Implementation
                A. Interface design
                B. Math, logic, and artificial intelligence
                C. Storytelling in games
                D. Prototyping and building playfields
                E. Completing the game
              VI. The Business Side of Games
                  A. Marketing the game
                  B. Economics of the game industry
                  C. Career opportunities
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