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Official Course
Description: MCCCD Approval: 6-24-2008 |
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MMT185 2009
Spring - 9999 |
L+L 3.0 Credit(s) 6.0 Period(s) 5.1 Load Occ |
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3-D Modeling for Animation |
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Basic concepts of 3-D modeling. Anatomy of computer geometry; basic elements that make computer models-curves, surfaces, nurbs, and polygons. 3-D translation, shading, materials, and rendering. Prerequisites: ADA/ART/MMT184 or ADA/ART184AC or permission of Instructor. |
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Cross-References: ART185 |
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Go to Competencies Go to Outline
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MCCCD Official Course Competencies: |
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MMT185 2009 Spring - 9999 |
3-D Modeling for
Animation |
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1. |
Apply basic geometry principles for construction of 3-D models. (I) |
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2. |
Build models using one or more shapes and apply Boolean operations. (I) |
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3. |
Create 3-D shapes using linear interpolation and polygonal construction. (II) |
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4. |
Demonstrate ability to modify shape appearance through use of lights and camera angles. (III) |
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5. |
Execute finished models by employing materials, environmental effects, and rendering. (III) |
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Go to Description Go to top of Competencies
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MCCCD Official Course Outline: |
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MMT185 2009 Spring - 9999 |
3-D Modeling for
Animation |
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I. Object construction fundamentals A. Basic geometry 1. Conventions for naming objects 2. Standard geometric primitives 3. Grids and bezier surfaces B. Compounding objects and Boolean operations 1.
2. Intersection 3. Subtraction II. Creating shapes A. Line 1. Line with angular corners 2. Bezier line B. Polygonal object construction C. Creating lofted objects 1. Shapes 2. Paths 3. Linear interpolation III. Geometry modification for 3-D objects A. Composition basics 1. Lights 2. Cameras B. Materials C. Rendering objects and scenes D. Environmental effects |