| Official Course Description: MCCCD Approval: 04/22/97 | |||
|---|---|---|---|
| MMT185 19976-19985 | L+L | 3 Credit(s) | 6 Period(s) |
| 3-D Modeling for Animation I | |||
| Basic concepts of 3-D modeling. Anatomy of computer geometry; basic elements that make computer models-curves, surfaces, nurbs, and polygons. 3-D translation, shading, materials, and rendering. Prerequisites: ART/MMT184, or permission of the instructor. | |||
| Cross-References: ART185 | |||
| MCCCD Official Course Competencies: | |
|---|---|
| MMT185 19976-19985 | 3-D Modeling for Animation I |
| 1. | Apply basic geometry principles for construction of 3-D models. (I) |
| 2. | Build models using one or more shapes and apply Boolean operations. (I) |
| 3. | Create 3-D shapes using linear interploration and polygonal construction. (II) |
| 4. | Demonstrate ability to modify shape appearance through use of lights and camera angles. (III) |
| 5. | Execute finished models by employing materials, environmental effects, and rendering. (III) |
| MCCCD Official Course Outline: | |
|---|---|
| MMT185 19976-19985 | 3-D Modeling for Animation I |
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