Maricopa Community Colleges  NMS120   19976-99999 
Official Course Description: MCCCD Approval: 03/25/97
NMS120 19976-99999 LEC 3 Credit(s) 3 Period(s)
Media in Cyberspace
Using on-line material, investigates how the new information technologies affect the more traditional media. The effect on consumers and society. Prerequisites: None.
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MCCCD Official Course Competencies:
 
NMS120   19976-99999 Media in Cyberspace
1. Describe the Internet and World Wide Web technology and infrastructure. (I)
2. Compare/contrast the various interactive media/information providers and support areas and explain inherent differences, emphases, concerns, and functions between them and "traditional" media. (II, III, IV)
3. Describe the history of the various interactive media/information providers and that history's relationship to today's social and economic situation. (II, IX)
4. Evaluate the selection processes and cultural influences undertaken by editors, reporters, entertainers, persuaders, and audiences. (IV, IX)
5. Identify new media implications for mediated and unmediated writing and information delivery. (IV, V, VI, VII, VIII)
6. Appraise the commercial possibilities and effects of interactive media/information providers on consumers, both as individuals and as a society. (V, IX)
7. Describe and evaluate the educational uses of interactive media/information providers. (VI, IX)
8. Describe and evaluate the entertainment uses of interactive media/information providers. (VII, IX)
9. Examine and analyze various connective possibilities available to interactive media/information providers. (VIII, IX)
10. Describe the purposes, complexities, and cultural and societal implications of the interactive media and information providers. (IX)
11. Describe legal and ethical considerations affecting the Internet and the World Wide Web. (IX, X)
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MCCCD Official Course Outline:
 
NMS120   19976-99999 Media in Cyberspace
    I. Underlying technology and infrastructure
        A. Internet infrastructure
        B. What is the WWW?
        C. Communications
        D. Digitalization
      II. Historical context
          A. Newspaper production
          B. Cable: Qube
          C. Videotext
        III. Convergence
            A. Blurring of boundaries
            B. Video bit, audio bit, text bits
          IV. New media
              A. On-line newspapers
              B. Off-line television
              C. Radio on the Internet
              D. Data from satellites
              E. FSN (full service network)
            V. Cybercommerce
                A. Advertising
                B. Public relations
                C. Shopping
                D. Banking
              VI. Education
                  A. In the classroom
                  B. At the school
                  C. Distance education
                VII. Entertainment
                    A. Games
                    B. Gaming
                    C. Entertainment on-line
                  VIII. Connections
                      A. Virtual communities
                      B. Chat
                      C. Internet phone
                      D. E-mail and V-mail
                    IX. Culture and society
                        A. Information gaps?
                        B. Privacy and security
                        C. Isolation or connection?
                        D. Globalization or fractionalization
                        E. Culture of cyberspace: netiquette hacking
                        F. The future of new media
                      X. Regulation and policy
                          A. Blurring boundaries?
                          B. Who owns information?
                          C. Transborder issues
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