Lesson 1
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Introduction to Random
Behavior
Random behavior is defined based on a coin toss
experiment that the students complete. Random
behavior is compared to chaotic, lawful, and
clairvoyant behavior.
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Lesson 2
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Sample Spaces and
Probability Models
Coin toss and dice throw are used to explain
the concepts of probability model and partition of
a sample space. Nitty Gritty: Conversions
between percent, fraction and decimal
forms.
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Lesson 3
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Empirical
Probabilities
Students perform coin toss experiments and
spinner simulations to develop an understanding of
empirical probability. Nitty Gritty: Using
algebra to solve problems.
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Lesson 4
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Theoretical
Probabilities
A four coin toss, dice roll, and spinner
simulations are used to develop theoretical
probabilities.
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Lesson 5
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Basic Rules of
Probability
Probability values between 0 and 1 are used to
describe certain events, impossible events and
likelihood of an event occurring versus not
occurring.
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Lesson 6
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Expected Value of
Equally Likely Outcomes
Expected value is calculated as an average
where a numerical value is assigned to a particular
outcome.
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Lesson 7
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Expected Value of
Outcomes Not Equally Likely
Expected value is calculated as a weighted
average where the weight assigned to the numerical
value of an outcome is the probability of
occurrence for that outcome.
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Lesson 8
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Expected Value Versus
Outcome Probability
Expected value calculations are applied to the
lottery.
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Lesson 9
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Expected Value Versus
Outcome Value
Students calculate the expected value of
various lottery games as the jackpot
varies.
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Lesson 10
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Final Paper
The students answer the question, "Are state
run lotteries fair?"
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Lesson
11
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Extension: Conditional
Probability
Probability boxes and probability matrices are
used to calculate conditional probabilities for
such topics as free throw shooting, medical
testing, and manufactured product
testing.
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