Esports
The Certificate of Completion (CCL) in Esports is designed for students pursuing careers in hospitality, marketing, business, management, event management, creative writing, computer technology, and/or video game production who are interested in utilizing those skills to gain entry level employment in the field of esports. Students completing this certificate will acquire specialized knowledge of the field of esports that will enhance the ability to gain entry level employment in the world of esports.
Details
Students must earn a grade of C or better in all courses within the program.
- Communicate in a variety of esports settings, both orally and in writing, in a manner responsive to the specific gaming culture.
- Collaborate with diverse peers and institutions to resolve problems and achieve common goals in esports.
- Analyze industry accepted professional and ethical behavior.
- Describe the practice of entrepreneurship, management, and marketing in the field of esports.
- Describe communities, organizations, terminology, gaming, marketing, business, production, technical knowledge, and entrepreneurial opportunities in the field of esports.
- Describe industry-standard technology skills required in the field of esports, such as cybersecurity, networking, hardware, software, platforms, social media, or gaming systems.
Successful completion of this certificate may lead to employment in a variety of different occupations and industries. Below are examples of related occupations with associated Arizona-based wages* for this certificate. Education requirements vary for the occupations listed below, so you may need further education or degrees in order to qualify for some of these jobs and earn the related salaries. Please visit with an academic advisor and/or program director for additional information. You can click on any occupation to view the detail regarding education level, wages, and employment information.
Agents and Business Managers of Artists, Performers, and Athletes
$57,610 Show expanded career information for Agents and Business Managers of Artists, Performers, and Athletes
* Career and wage information provided by Pipeline AZ using data, reports, and forecasts which are generated using government data sources. Sources
The following is the suggested course sequence by term. Please keep in mind:
- Students should meet with an academic advisor to develop an individual education plan that meets their academic and career goals. Use the Degree Progress Report Tool in your Student Center to manage your plan.
- The course sequence is laid out by suggested term and may be affected when students enter the program at different times of the year.
- Initial course placement is determined by current district placement measures and/or completion of 100-200 level course and/or program requirements.
- Degree and transfer seeking students may be required to successfully complete a MCCCD First Year Experience Course (FYE) within the first two semesters at a MCCCD College. Courses include FYE101 and FYE103. Course offerings will vary by college. See an academic, program, or faculty advisor for details.
Full-time Sequence
Full-time status is 12 credits to 18 credits per semester.
Term 1
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
BPC170 | A+ Exam Prep: Computer Hardware Configuration and Support | 3 | |||
GBS109 | Introduction to Esports Management | Critical course Gateway course | 3 | ||
COM100 or COM110 or COM230 |
Introduction to Human Communication or Interpersonal Communication or Small Group Communication | SB or SB or SB | 3 | ||
CIS120DA or CIS120DK |
Introduction to Adobe Premiere or Introduction to Digital Video Editing | 3 | |||
MKT110 | Marketing and Social Networking | 3 | |||
RE | Restricted Elective | 3 |
Restricted Electives:
Complete courses as directed, choosing options that best align with your academic and professional goals for 3 credits. Consult with an academic, faculty, or program advisor to prevent exceeding your award’s maximum credits.
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
ACC105 | Payroll, Sales and Property Taxes | 3 | |||
ACC111 | Accounting Principles I | 3 | |||
CIS111 | Ethics in Information Technology | 3 | |||
CRW150 | Introduction to Creative Writing | 3 | |||
CRW176 | Writing Narrative for Video Games | 3 | |||
CRW190 | Introduction to Screenwriting | 3 | |||
ENH110 | Introduction to Literature | C, HU | 3 | ||
ENH140AA | Sports in Literature and Film | C, HU | 3 | ||
GBS151 | Introduction to Business | 3 | |||
MGT175 | Business Organization and Management | 3 | |||
MGT229 | Management and Leadership I | SB | 3 | ||
MGT253 | Owning and Operating a Small Business | 3 | |||
MKT101 | Introduction to Public Relations | 3 | |||
MKT111 | Applied Marketing and Social Networking | 3 | |||
MKT271 | Principles of Marketing | 3 |
Part-time Sequence
Part-time status is 11 credit hours or less.
Term 1
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
GBS109 | Introduction to Esports Management | Critical course | 3 | ||
COM100 or COM110 or COM230 |
Introduction to Human Communication or Interpersonal Communication or Small Group Communication | SB or SB or SB | 3 | ||
MKT110 | Marketing and Social Networking | 3 |
Term 2
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
BPC170 | A+ Exam Prep: Computer Hardware Configuration and Support | 3 | |||
CIS120DA or CIS120DK |
Introduction to Adobe Premiere or Introduction to Digital Video Editing | 3 | |||
RE | Restricted Elective | 3 |
Restricted Electives:
Complete courses as directed, choosing options that best align with your academic and professional goals for 3 credits. Consult with an academic, faculty, or program advisor to prevent exceeding your award’s maximum credits.
Course Number | Course Name | Requisites | Notes | Area | Credits |
---|---|---|---|---|---|
ACC105 | Payroll, Sales and Property Taxes | 3 | |||
ACC111 | Accounting Principles I | 3 | |||
CIS111 | Ethics in Information Technology | 3 | |||
CRW150 | Introduction to Creative Writing | 3 | |||
CRW176 | Writing Narrative for Video Games | 3 | |||
CRW190 | Introduction to Screenwriting | 3 | |||
ENH110 | Introduction to Literature | C, HU | 3 | ||
ENH140AA | Sports in Literature and Film | C, HU | 3 | ||
GBS151 | Introduction to Business | 3 | |||
MGT175 | Business Organization and Management | 3 | |||
MGT229 | Management and Leadership I | SB | 3 | ||
MGT253 | Owning and Operating a Small Business | 3 | |||
MKT101 | Introduction to Public Relations | 3 | |||
MKT111 | Applied Marketing and Social Networking | 3 | |||
MKT271 | Principles of Marketing | 3 |
Gateway Course = Generally the first major-specific course in a pathway.
Critical Course = A course that is highly predictive of future success in a pathway.
- C = Cultural Diversity in the US
- HU = Humanities, Fine Arts, and Design
- SB = Social-Behavioral Sciences
Students must earn a grade of C or better in all courses within the program.
Course Sequence total credits may differ from the program information located on the MCCCD curriculum website due to program and system design.
View MCCCD’s official curriculum documentation for additional details regarding the requirements of this award (https://aztransmac2.asu.edu/cgi-bin/WebObjects/MCCCD.woa/wa/freeForm11?id=187775).
At Maricopa, we strive to provide you with accurate and current information about our degree and certificate offerings. Due to the dynamic nature of the curriculum process, course and program information is subject to change. As a result, the course list associated with this degree or certificate on this site does not represent a contract, nor does it guarantee course availability. If you are interested in pursuing this degree or certificate, we encourage you to meet with an advisor to discuss the requirements at your college for the appropriate catalog year.
The pathway map presented above is for the current catalog year and is the intended pathway map for new students. All previous catalog years for this pathway map are available at the link below.
Previous catalog years for Certificate of Completion (CCL) in Esports